Here is my third Flames of War League Game, this time against Stephen's Canadian Rifles in a Fighting Withdrawal.
I split my forces (which was a bad idea in hindsight) and this is the right flank. Half Track Rota, 2iC and M10's face off against a Rifle Platoon off to the left and a scout carrier patrol.
Left Flank Deployment: Panthers and the Universal Carrier Rota with the BA-64s against another Rifle Platoon dug into the hill. Centrally Stephen has some Medium and Heavy Mortars and somewhere there is a Sherman platoon in Ambush.
On the left I use my Decoy Infiltration + Recce Move to run the Panthers up a flank and the BA-64's and UC Rota through the town. This photo is after my first move where I have moved up and started to MG the dug in Rifles, to little effect. The BA-64's MG the 3" Morter platoon and pin them down, and they then fail to unpin.
Not to muck around I move up and debus the UC Rota and prepare to SMG, BBQ the rifles with the Flamethrower team and assault...except the Flamethrower fails epically and doesn't hit anyone. I pin the platoon down but decide not to assault as I had hoped on there being a dirty great hole in the defences and Stephen is still throwing 10ish dice for Defensive Fire.
On the Right Flank I move up and the M10's get the Scout Patrol with 50cals after they fail to disengage. The HT Rota sneak up to contest the objective.